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Understanding McLuhan
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Understanding McLuhan (1996)(Voyager)[Mac-PC].iso
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06982_Field_TCUM T547.txt
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1996-04-10
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919b
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dance and fun? For fun or games to be welcome, they must
convey an echo of workaday life. On the other hand, a man or
society without games is one sunk in the zombie trance of the
automation. Art and games enable us to stand aside from the
material pressures of routine and convention, observing and
questioning. Games as popular art forms offer to all an
immediate means of participation in the full life of a society,
such as no single role or job can offer to any man. Hence the
contradiction in “professional” sport. When the games door
opening into the free life leads into a merely specialist job,
everybody senses an incongruity.
The games of a people reveal a great deal about them.
Games are a sort of artificial paradise like Disneyland, or some
Utopian vision by which we interpret and complete the meaning
of our daily lives. In games we devise means of nonspecialized